which has led to the creation of six distinctly different divisions. Blitz Games
Family Games

Dedicated to creating engaging, mass-market, boxed console titles for all ages

Experts in developing games for some of the world's highest profile brands

Recent titles include:

Puss in Boots™ - Kinect™ for Xbox 360®, Playstation®3 & Wii™

SpongeBob SquarePants™: Surf & Skate Roadtrip - Kinect™ for Xbox 360®

Michael Phelps: Push the Limit™ - Kinect™ for Xbox 360®

Yoostar® MTV™ - Kinect™ for Xbox 360®
Mature Games

Dedicated to creating high-profile, boxed console titles for mature gamers

Experts in cutting-edge art, design and technology

Recent titles include:

Dead to Rights: Retribution - PlayStation®3 & Xbox 360®
Serious Games

Dedicated to creating engaging, games-based, training and visualisation solutions, primarily for the corporate and government markets

Works in partnership with instructional designers, human factors professionals and specific subject matter experts

Develops simple to use, single and multi-trainee solutions that assume no prior games-playing experience

Uses in-game tools to track, assess and validate each trainee's performance

Designed to be integrated into existing learning management systems
Games Technology

Proven, industry-leading game engine and toolchain

Comprehensive, cross-platform, proprietary technology for PlayStation®3, Xbox 360®, Wii™, Windows PC, Mac OSX, Browser, PSP™, and now supporting Playstation®Vita, Apple iOS, Google Android devices, and other emergind platforms.

Designed to empower developers and to maximise productivity

Licensed to selected partners
Education

Our in-house training system, a key business driver, covering peer-to-peer in-house courses as well as bought-in tuition, and covering specialised technical topics as well as soft skills.

Works with educational establishments to raise standards, both to make sure the standard of graduates is high and to match the skills that they are being taught with the skills needed by game development (through talks, course content advice, briefs, portfolio clinics and much more).

Presents a realistic view of careers in games to those who might not otherwise have considered them, aiming to demystify the industry and to show how complex and professional it is.

Open Days - Since 2006 the company has opened its doors every spring to students and lecturers for a series of Open Days.

Advice - talks to careers guidance professionals, national and regional skills councils and sits on both the Games Skills Forum & Vocational Qualifications Forum. Also works closely with Skillset and provides advice and support for Tiga.



