Blitz Games Studios
Divisionsreflection
Since 2005 Blitz has embarked on an ambitious programme of diversification,
which has led to the creation of six distinctly different divisions.
Blitz Games
Blitz Games Logo

Family Games

Bullet

Dedicated to creating engaging, mass-market, boxed console titles for all ages

Bullet

Experts in developing games for some of the world's highest profile brands

Bullet

Recent titles include:

Bullet

Puss in Boots™ - Kinect™ for Xbox 360®, Playstation®3 & Wii™

Bullet

SpongeBob SquarePants™: Surf & Skate Roadtrip - Kinect™ for Xbox 360®

Bullet

Michael Phelps: Push the Limit™ - Kinect™ for Xbox 360®

Bullet

Yoostar® MTV™ - Kinect™ for Xbox 360®

Volatile Games
Volatile Games Logo

Mature Games

Bullet

Dedicated to creating high-profile, boxed console titles for mature gamers

Bullet

Experts in cutting-edge art, design and technology

Bullet

Recent titles include:

Bullet

Dead to Rights: Retribution™ - PlayStation®3 & Xbox 360®

TruSim
TruSim Logo

Serious Games

Bullet

Dedicated to creating engaging, games-based, training and visualisation solutions, primarily for the corporate and government markets

Bullet

Works in partnership with instructional designers, human factors professionals and specific subject matter experts

Bullet

Develops simple to use, single and multi-trainee solutions that assume no prior games-playing experience

Bullet

Uses in-game tools to track, assess and validate each trainee's performance

Bullet

Designed to be integrated into existing learning management systems

BlitzTech
BlitzTech Logo

Games Technology

Bullet

Proven, industry-leading game engine and toolchain

Bullet

Comprehensive, cross-platform, proprietary technology for PlayStation®3, Xbox 360®, Wii™, Windows PC, Mac OSX, Browser, PSP™, and now supporting Playstation®Vita, Apple iOS, Google Android devices, and other emergind platforms.

Bullet

Designed to empower developers and to maximise productivity

Bullet

Licensed to selected partners

Blitz Academy
Blitz Academy Logo

Education

Bullet

Our in-house training system, a key business driver, covering peer-to-peer in-house courses as well as bought-in tuition, and covering specialised technical topics as well as soft skills.

Bullet

Works with educational establishments to raise standards, both to make sure the standard of graduates is high and to match the skills that they are being taught with the skills needed by game development (through talks, course content advice, briefs, portfolio clinics and much more).

Bullet

Presents a realistic view of careers in games to those who might not otherwise have considered them, aiming to demystify the industry and to show how complex and professional it is.

Bullet

Open Days - Since 2006 the company has opened its doors every spring to students and lecturers for a series of Open Days.

Bullet

Advice - talks to careers guidance professionals, national and regional skills councils and sits on both the Games Skills Forum & Vocational Qualifications Forum. Also works closely with Skillset and provides advice and support for Tiga.

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