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Careers & Education

Visual Effects Artist

Blitz Games Studios

Explosions, particles, severe weather and full screen effects are an essential part of unifying a project's artistic vision and ensuring that we add all the polish and excitement that we need in our games.

The visual effects artist is primarily concerned with the pre-visualisation, creation, implementation and optimisation of visual effects assets into the game. These effects include, but are not limited to, particle, geometry, full screen, rendered and shader effects.
Working exclusively with a game team, you will be responsible for creating these innovative and stunning effects, liaising with other artists and programmers whilst working with our in-house technology to ensure that our titles stay at the cutting edge.

 

Specific requirements for this role:

OVERVIEW:

The visual effects artist is primarily concerned with the creation, implementation and optimisation of visual effects assets into the game. These effects include but are not limited to particle, geometry, full screen, rendered and shader effects.

DIRECTLY REPORTING TO: Art Manager

DUTIES:

Particle Effects
- The main focus and majority of time will be spent creating, implementing and optimising particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts.

Geometry Effects
- Many effects include textured and animated 3D geometry. Examples include shockwaves and explosion debris.

Full Screen Effects
- 2D ‘screen space' effects require special attention and specialist texture treatments. Examples include blur, vignettes and screen impact effects.

Surface Shader Effects
- The ability to envision and implement special effects at the surface shader level will become ever more necessary. The ability to create shader materials and their associated textures as well as a willingness to learn these new skills is crucial to the role.

Create and iteratively develop game assets from inception to final review on the target hardware within the game engine using appropriate tools (BlitzTech Tools).

ESSENTIALS:

Reference Sourcing
- The visual effects artist is expected to have the ability and willingness to source and retain visual reference materials for use in the production of visual effects.

Specialist Asset Creation
• Textures - Visual effects artist are expected to create all necessary texture maps for the visual effects needs of a project. The ability to generate textures from scratch or from source images is a minimum requirement as is a thorough understanding of texture files formats, memory overheads and blend modes. Colour optimisation and animated texture production are core skills.
• Geometry - Visual effects artists are required to model, texture and animate in 3D all necessary models for geometry based visual effects.

Analytical Skills
• Observation -The ability to view visual reference of an effect, deconstruct it and subsequently re-create it in a real-time game engine is essential.
• Optimisation - Strong skills in reducing the processing and memory overhead of the effects whilst maintaining overall visual fidelity is key.

Visual Style - Games are produced in any number of differing visual styles. Visual effects artists must be able to produce effects in keeping with the overall project art style.

Motion Dynamics
- The ability to reference, perceive, re-create and embellish the signature movement patterns of visual effect elements is absolutely essential.

Teamwork
- Strong communication skills and a willingness to work collaboratively within a multi-disciplinary team environment.

Ingenuity
- Visual effects artists are required to use whatever approach is necessary to achieve a good final effect by combining the use of software packages, BlitzTech, great art skills and superior reference.

BENEFICIAL QUALITIES:

Pre-visualisation
- The ability to rapidly prototype visual effects using industry standard packages such as after effectsand real flow is a distinct advantage.

Hardware
- An understanding of and experience with hardware accelerated visual effects systems such as GPU driven particle systems.

REGULAR ESSENTIALS:

Artists must possess a good grounding in artistic skills and exhibit the ability to make good artistic judgements coupled with robust tool skills and an all round ability to autonomously create high quality game art assets.

Traditional Art Skills
• Appreciation and ability to make good artistic judgements on form, colour and composition.
     • An understanding of the basic principles of lighting.
     • A basic working knowledge and general understanding of human
       anatomy.
     • Good natural artistic ability and flair.
• Ability to develop and communicate ideas and concepts in a visual manner - both digitally and using traditional media.

Self Management and Organisation
• Ability to work to a brief, adopt working practices and work within the stated bounds including art style, technical
specifications, scheduling and overall spirit of any given project.
• Ability to identify production issues and communicate them appropriately.

Teamwork and Communication
• Keep managers and any dependent team members informed about the progress of work including any potential conflicts or bottlenecks.
• Ability and willingness to fit into and contribute to a creative team environment

Professional attitude and work ethic
• Ability to accept and work under the art direction of a project Art Manager.
• Will be thorough in their approach to problem solving and able to function independently as and when required
• Needs to be comfortable working to deadlines
• Attention to detail is essential and all tasks must be carried out to the highest standard
• A willingness and ability to learn and progress is essential
• A consistent professional approach to naming, filing, backing up and archiving of all work in accordance with company and team policy.
• Proficient skills in identifying a need for and sourcing appropriate visual reference material.

FORMAL QUALIFICATIONS:
In terms of formal qualifications, it is agreed that levels of attainment should not be set. Respective art and/or animation skills are paramount when considering any applicant, however, foreign applicants requiring work permits or visas would need due consideration. At Blitz Games Studios we adopt an approach that relevant higher qualifications are ‘preferred' as opposed to ‘required' for UK/European and other ‘work legal' applicants, however to be considered for this role demonstrable skills and ability in the role requirements will be expected and sought.

TRAINING:
Although the jobholder will be trained on the job, they will be expected to develop their artistic appreciation and tool skills using their own initiative and in their own time. As well as organised training sessions via the Blitz Academy, we encourage staff to broaden their skills further by giving them the opportunity to attend external courses as appropriate.

Attractive salary, benefits and a great career opportunity.

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