Technical Artist
Technical Artists are one of the cornerstones of an outstanding art department- working on core technologies and developing new techniques and refinements to efficiency and quality.
They are creative and analytical, great communicators who love to share their skills with others in the service of developing ever more visually satisfying games. It’s all about improving the process, empowering the artists and enabling great work.
If you are a passionate and logical Technical Artist with a superb grasp of pipeline design and in-depth technological knowledge combined with excellent artistic judgment, we want to hear from you today!
Specific requirements for this role:
Duties
- Continual evaluation of art creation pipelines to assess their effectiveness in the project’s given development environment. Working with senior art and technical representatives as well as the central technology team to ensure adherence to company standard procedures and best practice.
- The creation of tools and scripts, as well as the design and implementation of processes that improve all areas of the art pipeline. This can include writing scripts in Python, MEL, or Z-Scripts; and may extend to full tool creation within an application’s API, or in some Windows based environments.
- The creation of pixel and vertex shaders by either writing them in HLSL, Cg, or MetaSL; or by using in house shader graph creation applications.
- The design and implementation of new procedures to improve the techniques and pipelines of all areas of development including lighting, surfacing (shaders and materials), post processing, and special effects.
- To effectively document and communicate pipeline and technology updates to relevant parties including management and the central tech team.
- To create and iteratively develop game assets from inception to final review on the target hardware using appropriate tools within BlitzTech
Essentials
- An in-depth knowledge of applicable content creation applications such as Maya, Photoshop, and Zbrush.
- A good knowledge of game development tools and pipelines in such environments as Unreal Engine, CryEngine, Gamebryo, or BlitzTech.
- A full and explicit understanding of techniques to accurately simulate surfaces in game. This includes textureing, lighting, shader and material parameter adjustments. This also includes the correct application of any appropriate optimisations required within the BlitzTech approved tool chain and pipeline, whilst keeping the highest possible fidelity in game.
- A good overall understanding of the post processing pipeline and the potential performance issues.
Beneficial Qualities
- Ability to apply good lighting principles to all artistic output within the artistic bounds of the project’s art style.
- Familiarity with .NET application design.



