Motion Graphics Artist
We are looking for an exciting and dynamic motion graphics artist to join our studio in a new and exciting role. This position will have the successful candidate working any many areas of the studio, working on anything from UI design to promotional materials to in-game cinematics.
If you have something fresh and cool to offer the games industry, we want to hear from you!
Specific requirements for this role:
The role of the Motion Graphics Artist is to create dynamic, animated graphics and movie sequences for both games in development as well as any promotional and marketing materials required for the studio.
To perform this role, you must understand the art of telling a story and conveying a message by combining imagery, motion graphics, video and audio.
You will be involved in all phases of the design process, including concept development, storyboarding, animation, graphic design, and production in a wide range of areas including intro sequences, in game cinematics, user-interfaces, logo idents/branding, and advertising graphics in a range of different styles and specifications.
The candidate must be able to demonstrate high quality, professional design and motion skills, as well as a good working knowledge of digital, typographical and user-interface design principles.
This is a multi disciplinary role that requires high levels of creativity and self-motivation.
Directly reporting to: Creative Producer / Media & Graphics Manager / Art Manager (As appropriate)
Duties
Below is a non-exhaustive list of the Company’s expectations of a Motion Graphics Artist. Whilst the job holder may focus and specialise in one particular area below, they are expected to have knowledge of all areas and be able to provide support or cover as required.
Motion Sequences
- Design, layout and assemble the visual elements for animated sequences under the direction of relevant Lead or Manager. These could include but is not limited by the following;
- Animated sequences for in game cinematics as required
- Animated sequences for pitch materials as required
- Design and create animated logo idents and splash screens for both the studio and games in development
- Animated graphics for web design and development as required
Game User-Interface & Menu Design
- Conceptualise and prototype interface functionality, look, and feel.
- Create and implement in-game, front end menu systems
- Create the in-game heads-up displays
- Design and implement console specific front ends and menu systems
- Create ‘graphic design’ centric game art assets
Essentials
- Graphic Design – A working knowledge, appreciation and application of primary graphic design principles, specifically the use and application of numerous artistic and professional disciplines which focus on visual communication and presentation. The use of various methods to design, create and combine symbols, images and/or words to create a visual representation of ideas and messages from a supplied brief. Production disciplines include: -
- Layout and composition
- Typographic design and layout
- Font selection and design
- Logo and icon design
- Colour theory application
- Software Knowledge – for this role you will need knowledge of the following software
- Expert level skills in Adobe CS3 or higher
- High level skills in After Effects
- Skills in Flash
- A good level of knowledge in a video editing package such as Premiere or Final Cut Pro
- Artistic Flexibility – A robust broad spectrum of artistic ability demonstrating a diverse range of art styles across different genres with a natural ability to generate a wide variety of ideas and styles for any given brief. You must be able and willing to illustrate ANY subject matter in ANY art style required.
- Conceptual Flexibility – Ability to evolve and develop visual concepts either alone with great freedom or within a very closely defined set of briefed criteria.
- Multi-tasking – Proven ability to work on multiple projects simultaneously in an often pressurised, creative and time sensitive environment.
- Resilience – Good strength of character is essential especially with regard to receiving and acting upon artistic direction from different sources, iterative artwork development and a clear acceptance of the often ‘disposable’ nature of conceptual artwork.
- Team Player - A self-motivated team player who is open minded and conscientious with proven track record of thriving under pressure in a team orientated environment. The ability to professionally evaluate and act on feedback and ideas from multiple sources within the company is a core skill. Working effectively as part of a team by collaborating with other artists, designers, managers and clients is vital to this position.
Beneficial Qualities
- General games industry experience is preferred but not required. In particular, an understanding of and ability to work within the limitations of real time games and console products.
- Technical games industry experience is a major plus - especially a working knowledge of 2D art production, 3D modelling, texturing and animation. Similarly, interest and understanding of game design methodologies and the processes necessary to create good game play would be advantageous.
- Pre-visualisation – The ability to rapidly prototype a user interface look and flow - primarily using After Effects and supported with industry standard packages such as Flash / Dreamweaver
Attractive salary, benefits and a great career opportunity.



