Blitz Games Studios

Technical Animator

Blitz Games Studios

What Technical Animators don’t know about rigging isn’t worth knowing. Often keen life-drawers, they have an unparalleled ability to understand and improve any game character, be it human, animal or alien, and impart that knowledge to their colleagues.

Technical Animators use a wealth of knowledge and skill to underpin the work of a great art department, improving the processes and investigating new techniques all the while.

Part researcher, part engineer and part mentor, the Technical Animator has a challenging but richly satisfying role at the heart of contemporary games art. If that’s you, we want to hear from you!

Specific requirements for this role:

Duties

  • To design, create and implement the character rigs for the project. Working closely with character artists and animators to create a rigging system that provides good deformation, allows effective data transfer between applicable animation systems and meets all the requirements of the characters design.
  • The creation of tools and scripts as well as the design and implementation of processes that improve all applicable areas of the animation pipeline in all relevant content creation applications of the project. This can include writing scripts in Python, MEL or .xml and may extend to full tool creation within an applications API or in some windows based environments.
  • The design and implementation of new techniques and procedures within the games animation systems such as animation and state machine graphs, animation optimisation and debugging tools.

 Essentials     

  • An in-depth knowledge of applicable content creation applications such as Maya, Motionbuilder, and FaceFX.
  • A high level of understanding of animation techniques including rigging, skinning, motion capture, data transfer, retargeting, lip-sync and facial animation.
  • A good overall understanding of game animation systems such as animation blending, procedural content, animation graphs and game state editing.

Beneficial Qualities

  • Ability to apply good lighting principles to all artistic output within the artistic bounds of the project art style.
  • Familiarity with .NET application design.

 


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