As one of Europe's leading independent video games developers, we can offer a variety of fantastic career paths.
Working at Blitz Games Studios, you can expect:
- A variety of exciting high-profile projects across all platforms.
- In-house training delivered by some of the most talented game creators in the industry.
- Industry leading tools & technology.
- A stable, professional, exciting and friendly place to work.
Equal Opportunities Statement
Blitz Games Studios Limited is committed to eliminating discrimination and encouraging diversity amongst our workforce. Our aim is that our workforce will be truly representative of all sections of society and each employee feels respected and able to give of their best.
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The Environment Artist is driven by the desire to create beautiful, immersive, memorable worlds. The game world is the film set in which everything happens and must therefore be at least as gorgeous as the characters that inhabit it.
They create high quality 3D landscapes and objects within the game world, then use textures, shaders and lighting to bring them to life. In this role as Environment Artist you will be working as part of a dynamic game development team on an incredibly exciting and high profile title.
So if you want to create world-leading beautifully-crafted environments that really enhance the player’s experience, you need to be working with us
Senior Concept Artists not only create great art themselves, they lead and inspire others to do the same. We are looking for a world class artist with exactly these abilities: exceptional draughtsmanship, a great understanding of artistic anatomy, lighting, colour, form and rendering, and both the ability and the desire to work comfortably in varying art styles are all vital for this role.
Does that sound like you? Are you also a creative, professional, positive and pro-active artist and a very good communicator with the ability to lead, support and mentor others? Then get in touch now.
Explosions, particles, severe weather and full screen effects are an essential part of unifying a project's artistic vision and ensuring that we add all the polish and excitement that we need in our games.
The visual effects artist is primarily concerned with the pre-visualisation, creation, implementation and optimisation of visual effects assets into the game. These effects include, but are not limited to, particle, geometry, full screen, rendered and shader effects.
Working exclusively with a game team, you will be responsible for creating these innovative and stunning effects, liaising with other artists and programmers whilst working with our in-house technology to ensure that our titles stay at the cutting edge.
We are looking for an exciting and dynamic motion graphics artist to join our studio in a new and exciting role. This position will have the successful candidate working any many areas of the studio, working on anything from UI design to promotional materials to in-game cinematics.
If you have something fresh and cool to offer the games industry, we want to hear from you!
What Technical Animators don’t know about rigging isn’t worth knowing. Often keen life-drawers, they have an unparalleled ability to understand and improve any game character, be it human, animal or alien, and impart that knowledge to their colleagues.
Technical Animators use a wealth of knowledge and skill to underpin the work of a great art department, improving the processes and investigating new techniques all the while.
Part researcher, part engineer and part mentor, the Technical Animator has a challenging but richly satisfying role at the heart of contemporary games art. If that’s you, we want to hear from you!
Technical Artists are one of the cornerstones of an outstanding art department- working on core technologies and developing new techniques and refinements to efficiency and quality.
They are creative and analytical, great communicators who love to share their skills with others in the service of developing ever more visually satisfying games. It’s all about improving the process, empowering the artists and enabling great work.
If you are a passionate and logical Technical Artist with a superb grasp of pipeline design and in-depth technological knowledge combined with excellent artistic judgment, we want to hear from you today!
One of the most exciting and demanding challenges in modern game development is building bridges between increasingly complex art and code. The technical artist provides this vital link and combines an understanding of tools and technologies along with a keen artistic eye.
This Junior Technical Artist role will be for our Research & Development Art Team, prototyping and benchmarking the latest art techniques and supporting all our games in development. The successful applicant is expected to develop in the role and would be provided with the support network to learn all they need to know.
So if you have a passion for Technical Art as well as the drive to learn and, of course, the talent then we want to hear from you!



