
Blitz Games Studios regularly welcomes long-term (minimum 8 months) placement students for a variety of development positions. This year we only wish to receive work placement applications for the following positions -
Visual Effects Artist
Primarily concerned with the creation, implementation and optimisation of visual effects assets into the game. These effects include but are not limited to particle, geometry, full screen, rendered and shader effects.
Animator
Bring the game to life by applying dynamic and captivating movement to both its characters and worlds.
Technical Animator/Artist
Vital link between artists and programmers. They must possess a good grounding in both artistic and technical skills and have a full understanding and awareness of art development process and pipelines. They are responsible for the evaluation, development, communication and support of the art creation and delivery pipelines of the project they are on.
Graphic & UI Artist/Graphic Artist
Directly responsible for design and creation of the front end game menu, in-game head-up display and console specific front end systems. Demonstrable skills in advanced graphic design, typographical and user interface design combined with a desire to be part of the design process are essential. This is a multi disciplinary role that requires high levels of creativity and self-motivation.
Special Effects Programmer
Responsible for designing and programming new visual effects, as well as applying and adapting those already available. Often working closely with artists, they focus on the aesthetics of the game and provide the technical implementations of the effects agreed by the Art Manager and Technical Manager.
Shader/GFX Programmer
Responsible for implementing game code under the direction of the Technical Manager, as well as maintaining their own and existing code. Together with the other programmers they contribute to all technical aspects of game development.
Tools Programmer
Work on industry leading game development tools used by all of our teams across all platforms including Xbox 360 and PlayStation 3, expanding its functionality to encompass all aspects of the development process.
We like to encourage talented students who display great potential, are committed to developing their skills and experience and who have a personal interest in one of the specialisms above. If you are offered a work placement, you'll be placed within a development team working on a live project. Many students have received invaluable experience working on a published game here and have then come back to us permanently after graduation.
It's easy to apply for a placement - just check out the How To Apply.
Unfortunately, we are unable to offer work experience to school-age students.














