Work Placement
Please note that we are no longer able to accept work placement
applications for 2013 due to the high volume of applications
already received. Those already received will be reviewed as and
when we know of our requirements.
Each year Blitz Games Studios regularly welcomes a number of
placement students to work in a variety of development positions
across the studio. Recent examples are detailed below. These
positions provide an excellent opportunity to gain work experience
in a creative and challenging environment.
We like to encourage talented students who display great potential,
are committed to developing their skills and experience and who have
a personal interest in one of the specialisms above. If you are
offered a work placement, you'll be placed within a development team
working on a live project. Many students have received invaluable
experience working on a published game here and have then come back
to us permanently after graduation.
Please note that we only offer work placements of 8 months or longer
and you need to be on a games specific university course.
Visual Effects Artist
Primarily concerned with the creation, implementation and
optimisation of visual effects assets into the game. These effects
include but are not limited to particle, geometry, full screen,
rendered and shader effects.
Graphic & UI Artist/Graphic Designer
Directly responsible for design and creation of the front end game
menu, in-game head-up display and console specific front end
systems. Demonstrable skills in advanced graphic design,
typographical and user interface design combined with a desire to be
part of the design process are essential. This is a multi
disciplinary role that requires high levels of creativity and
self-motivation.
Technical Animator
Vital link between artists and programmers. They must possess a good
grounding in both artistic and technical skills and have a full
understanding and awareness of art development process and
pipelines. They are responsible for the evaluation, development,
communication and support of the art creation and delivery pipelines
of the project they are on.
Graphics Programmer
Responsible for implementing graphics, special effects and shader
code under the direction of the Technical Manager, as well as
maintaining their own and existing code.
Gameplay Programmer
Responsible for implementing general game code under the direction
of the Technical Manager, as well as maintaining their own and
existing code.
Web Programmer
Responsible for developing web code using Java, JavaScript and
HTML/CSS under the direction of the Technical Manager, as well as
maintaining their own and existing code.
Work Experience
Unfortunately, we are unable to offer work experience to school-age
students.