Ceased Trading. 12th Sept 2013
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Work Placement

Please note that we are no longer able to accept work placement applications for 2013 due to the high volume of applications already received. Those already received will be reviewed as and when we know of our requirements.

Each year Blitz Games Studios regularly welcomes a number of placement students to work in a variety of development positions across the studio. Recent examples are detailed below. These positions provide an excellent opportunity to gain work experience in a creative and challenging environment.

We like to encourage talented students who display great potential, are committed to developing their skills and experience and who have a personal interest in one of the specialisms above. If you are offered a work placement, you'll be placed within a development team working on a live project. Many students have received invaluable experience working on a published game here and have then come back to us permanently after graduation.

Please note that we only offer work placements of 8 months or longer and you need to be on a games specific university course.

Visual Effects Artist

Primarily concerned with the creation, implementation and optimisation of visual effects assets into the game. These effects include but are not limited to particle, geometry, full screen, rendered and shader effects.

Graphic & UI Artist/Graphic Designer

Directly responsible for design and creation of the front end game menu, in-game head-up display and console specific front end systems. Demonstrable skills in advanced graphic design, typographical and user interface design combined with a desire to be part of the design process are essential. This is a multi disciplinary role that requires high levels of creativity and self-motivation.

Technical Animator

Vital link between artists and programmers. They must possess a good grounding in both artistic and technical skills and have a full understanding and awareness of art development process and pipelines. They are responsible for the evaluation, development, communication and support of the art creation and delivery pipelines of the project they are on.

Graphics Programmer

Responsible for implementing graphics, special effects and shader code under the direction of the Technical Manager, as well as maintaining their own and existing code.

Gameplay Programmer

Responsible for implementing general game code under the direction of the Technical Manager, as well as maintaining their own and existing code.

Web Programmer

Responsible for developing web code using Java, JavaScript and HTML/CSS under the direction of the Technical Manager, as well as maintaining their own and existing code.

Work Experience

Unfortunately, we are unable to offer work experience to school-age students.