

The Project Director is responsible for the efficient running of a game development team whilst also having creative input and utilising the latest in management tools and practices.
Exceptional leadership and communication skills alongside the proven ability to plan, facilitate and manage large project teams are key to the role to ensure that you deliver world-class entertainment on time and under budget to the highest possible quality.
Work within a very talented team of programmers on industry leading game development tools used by all of our teams across all platforms including Xbox 360 and PlayStation 3, expanding its functionality to encompass all aspects of the development process.
Exciting opportunity to work on a high profile and unique title for 2010. You'll be working with an experienced and dedicated team on core game systems and ambitious new technologies.
A Senior Programmer is a key part of the game team creating systems and gameplay features for the title. Leading from the front, using their technical knowledge, experience and enthusiasm, they strive to further the game's quality and processes to ensure the team create AAA titles.
Experienced online programmer to continue development of multiplayer game technologies for the Xbox 360, PlayStation 3, Wii and PC platforms both within a game and engine context, extending functionality and supporting emerging game play and online community features.
The Special Effects programmer is responsible for creating the all-important visual eye candy and polish to our forthcoming AAA titles. From creating realistic and fascinating particle and rendering effects, to pushing the boundaries of the hardware in creating unique and innovative effects that truly define our games.
A Programmer to work on the industry leading core technologies that are used by all of our game development teams. The focus of this vacancy is to maintain and build on our existing runtime code base on Nintendo Wii and PlayStation 2 whilst supporting the team on all our platforms including PlayStation 3, Xbox 360 and PC.
A Character Artist is a specialised 3D Artist. As such they require all the skills the 3D Artist has, i.e. producing models and textures to high standards to schedule and defined art style.
The Character Artist then requires additional skills focused on creating realistic and stylised people and creatures. Briefly summarised these are a strong understanding of anatomy, excellent organic modelling and understanding of how to build meshes that deform well when animated.
It is the role of the Animator to bring the game to life by applying dynamic and captivating movement to both it's characters and worlds.
It is the role of the Animator to bring the game to life by applying dynamic and captivating movement to both it's characters and worlds.
It is the role of the Animator to bring the game to life by applying dynamic and captivating movement to both it's characters and worlds'
The visual effects artist is primarily concerned with the creation, implementation and optimisation of visual effects assets into the game. These effects include but are not limited to particle, geometry, full screen, rendered and shader effects.
The Graphic and User Interface artist is directly responsible for design and creation of the front end game menu, in-game head-up display and console specific front end systems. Demonstrable skills in advanced graphic design, typographical and user interface design combined with a desire to be part of the design process are essential. This is a multi disciplinary role that requires high levels of creativity and self-motivation.
As a Concept Designer will be responsible for developing and creating innovative game mechanics for new concepts.
Will be required to design, create and implement all aspects of video game sound production.