
Do you have vision, drive and an unwavering passion for games? Do you have what it takes to conceive a compelling game experience, effectively communicate that vision to an entire team and direct that experience all the way from concept to master? If the answer is yes, then it's time for you to consider joining us at Blitz Games Studios. Our Design managers are the creative hubs of our game teams and help shape the future creative direction of the company. The position offers the right candidate the opportunity to take creative control of an entire game and directly manage the entire design team - lots of responsibility for sure, but with that comes lots of creative control. If you want to take control of your career and forge a name for yourself in the industry, then drop us a line, we'd love to hear from you.
‘No amount of skilful invention can replace the essential element of imagination.'
Edward Hopper
To be able to drive forward the artistic vision of a game today is a rare gift indeed... it requires skill, talent, confidence and above all, a passion for making something truly immersive.
Blitz Games Studios, one of today's leading independent game developers, is looking for that person... the artistic vision holder, the luminary that will make our next AAA game on Xbox 360 and PS3 stand out on the shelf -
So... is that you?
The Community Manager is to be the main representative for Blitz 1UP's products and services with the outside world, while at the same time channelling the voice of the community back to the company.
Work within a very talented team of programmers on industry leading game development tools used by all of our teams across all platforms including Xbox 360 and PlayStation 3, expanding its functionality to encompass all aspects of the development process.
Exciting opportunity to work on a high profile and unique title for 2010. You'll be working with an experienced and dedicated team on core game systems and ambitious new technologies.
A Senior Programmer is a key part of the game team creating systems and gameplay features for the title. Leading from the front, using their technical knowledge, experience and enthusiasm, they strive to further the game's quality and processes to ensure the team create AAA titles.
The Programmer is responsible for implementing game code under the direction of the Technical Manager, as well as maintaining their own and existing code. Together with the other programmers they contribute to all technical aspects of game development.
Experienced online programmer to continue development of multiplayer game technologies for the Xbox 360, PlayStation 3, Wii and PC platforms both within a game and engine context, extending functionality and supporting emerging game play and online community features.
The Special Effects programmer is responsible for creating the all-important visual eye candy and polish to our forthcoming AAA titles. From creating realistic and fascinating particle and rendering effects, to pushing the boundaries of the hardware in creating unique and innovative effects that truly define our games.
A Programmer to work on the industry leading core technologies that are used by all of our game development teams. The focus of this vacancy is to maintain and build on our existing runtime code base on Nintendo Wii and PlayStation 2 whilst supporting the team on all our platforms including PlayStation 3, Xbox 360 and PC.
You will lead a team of highly creative animators to help create some of the most memorable and spectacular animations for our games and also be involved company wide in regards to training future animators thorough the unique Blitz Academy.
Delivering memorable and highly polished hand keyed animation and also having an understanding of other techniques such as motion capture, scripting and facial capture would also be advantageous.
It is the role of the Animator to bring the game to life by applying dynamic and captivating movement to both it's characters and worlds.
The Environment Artist is responsible for building the worlds that the player should be immersed within and is a vision holder for the area of the game that they create. They need solid experience of the art pipeline as they are responsible for delivering complex scenes from content creation through to target hardware. They also need a strong understanding of architectural and structural design, set piece environment and/or prop animation, lighting, structural composition and an appreciation of game level design.
Explosions, particles, severe weather and full screen effects are an essential part of unifying a project's artistic vision and ensuring that we add all the polish and excitement that we need in our games.
The visual effects artist is primarily concerned with the pre-visualisation, creation, implementation and optimisation of visual effects assets into the game. These effects include, but are not limited to, particle, geometry, full screen, rendered and shader effects.
Working exclusively with a game team, you will be responsible for creating these innovative and stunning effects, liaising with other artists and programmers whilst working with our in-house technology to ensure that our titles stay at the cutting edge.
The graphics, typography and interface design in games today can lift a product to be a slick and exciting experience for the player. In some of our games, navigating through the menu system is an important and fun part of the game itself.
To do this, we need the freshest, most distinctive graphic design out there.
If you're the next hottest thing in graphic design and you want to work in the coolest industry in the world, Blitz Games Studios wants to talk to you.
Technical artists are the vital link between artists and programmers. They must possess a good grounding in both artistic and technical skills and have a full understanding and awareness of art development process and pipelines.
They are responsible for the evaluation, development, communication and support of the art creation and delivery pipelines of the project they are on.
Imagine strange vistas and beautiful alien planets, fluid movement and dynamic combat, weird critters and cute creatures, action heroes and butt ugly monsters - Now, visualise them!
Working primarily in project acquisition and the pre-production phase of new projects, the Concept Visualiser is responsible for creating digital illustrations and concepts in a multitude of styles, to an extremely high standard. Working with the Creative Producer, they play a vital role in shaping an artistic vision for future games in the studio.
So if you're the next hottest thing when it comes to conceptual illustration, Blitz Games Studios wants to talk to you.
So, you live and breathe game design, but lately your design Mojo is taking a little bit of a down turn. Is it time to turn up the gas on your career? If the answer is yes, then now is the time for you to consider joining us at Blitz Games Studios. Our senior designers are highly regarded standard bearers in the studio, charged with the job of driving forward design quality by example. They have a huge positive impact on each and every one of our games and have a responsibility to forge great design teams and craft fine game experiences for our loyal players. Huge creative challenge, design direction input and reward for the taking by the right candidate. If you think you have what it takes - ping us now, we'd love to hear from you.
Design, construction and maintenance of a large range of company web sites and Intranet web applications, focussing on back-end extensibility, robustness and security.
The role of the Graphic Designer is to provide graphic-based design concepts and materials as well as any associated promotional/marketing materials. They are also responsible for providing assistance and support to game development teams, as and when required.
This role involves the design and production of graphics for a wide range of requirements including documents, logos, flyers and advertising in a range of different mediums and may also involve the creation and overseeing of print jobs including any liaising with external companies where required.
Closing date for applications - Monday 6th September 2010.
This post is predominately responsible for providing a comprehensive recruitment service across the Studio together with supporting other key activities of the HR function.