Senior programmers must possess a very high standard of programming skills and exhibit the ability to make very good technical judgements. They should be capable of setting the standards that other programmers aspire to. Senior programmers should have a proven ability to create systems suitable for triple-A products. They have great organisational, scheduling and mentorship skills. Overall, senior programmers are expected to take a higher level of responsibility for the quality and timely delivery of code on their project.
An exciting opportunity has arisen for an experienced QA technican to join and lead our established internal QA team.
This senior level role will be under the supervision of the Studio Development Director and working closely with the game development teams you will be leading the QA team in ensuring that our games are of the highest quality. You will create test plans, identify and report bugs, test assets and tools and generally assist the Studio’s games teams to create high quality, innovative entertainment.
As Lead QA Technician, you will also be responsible for coordinating the Studio’s internal usability testing initiative and compiling, analysing and reporting data back to Project Directors. Finally, you will supervise and lead the QA team including scheduling the team for testing, holding weekly team meetings, mentoring and leading by example
Duration: 6 months
Closing Date: 30th May 2013
Following on from the successful launch of Kumo Lumo on iOS we are looking for programmers to work with creative teams developing new IP at the studio across multiple platforms from iOS, Android through desktop to console. Candidates will need to be enthused about working closely with others in an agile creative team environment and applying their skills across the board from game play to graphics and connecting to cloud services. This is a great opportunity to be involved in innovative new titles.
* Fixed Term Contracts may be considered dependent on Project requirements.
As a graphics programmer you will be expected to work towards the development of cutting edge visual technology. You should be able to contribute towards both the art and technical requirements of the project. You will work closely with others to design and implement the technology required to support the visual needs of the project.
This is an opportunity to join the team developing BlitzTech tools delivering industry leading game development tools with unparalleled flexibility to target multiple platforms and genres. The whole pipeline is covered from asset management through placement and scripting to build process and live in-game editing. The tools are developed using some of the latest techniques to combine the performance of C++ native implementation with Python and HTML5 based user interfaces.
Expected to work closely with both audio and technical departments to ensure that the audio desires and expectations of the project are realised while remaining within any technical constraints of the runtime and tools.
Extending and maintaining the infrastructure of the Company websites, ensuring that the correct balance is struck between efficiency, security, durability and scaleability
* Fixed Term Contracts may be considered dependent on Project requirements
The UI designer - a highly creative individual with a love for new fresh graphic design, a mind for technical problem solving and a passion for slick game navigation with a focus on an exciting user experience.
To join the team you will be required to show through your portfolio a high level of skill in UI design from concept to completion on various platforms. We’re after the very best UI designers to join us and create the freshest and most distinctive designs out there. Fluency in UI game pipelines is a must.
If you’re the next hottest thing in graphic design or user interface design Blitz Games Studios wants to talk with you.
What Technical Animators don’t know about rigging isn’t worth knowing. They have an unparalleled ability to understand and improve any game character, be it human, animal or alien, and impart that knowledge to their colleagues.
Technical Animators use a wealth of knowledge and skill to underpin the work of a great art department, improving the processes and investigating new techniques all the while.
Part researcher, part engineer and part mentor, the Technical Animator has a challenging but richly satisfying role at the heart of contemporary games art. If that’s you, we want to hear from you!
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Blitz Games Studios Limited is committed to eliminating discrimination and encouraging diversity amongst our workforce. Our aim is that our workforce will be truly representative of all sections of society and each employee feels respected and able to give of their best.