Years in development, BlitzTech Tools are highly
flexible covering the whole development pipeline
from asset management through game world editing
to data deployment on the target.
It is a mature and sophisticated standalone toolset
that combines stability with performance so when you
start a project you can hit the ground running.
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Real-Time Connection
Edit game properties in real-time without saving and
download game data directly to the target console
or PC from within the BlitzTech Tools via a real-time
connection. Minimising test and rebuild cycles
encourages game tuning, increasing game quality.
Asset Management
A custom built secure asset management system is
built in, giving multi-user control for collaborative
teamwork, including remote access over the Internet
as well as full history data for every asset in the game.
Network Aware
By storing all data on a central server you can always
be sure that you have the latest version of any data
you are working on. You can also be confident that
when mistakes do happen they can be undone, so
work is never lost.
Asset Conditioning
Full conditioning control is supported with an easy-to
manage cascading attribute system.
Localised and platform specific assets and effects can
be added to any part of the game.
Fine grain controls are available when you need to
optimise data for maximum performance.
Distributed Asset Processing
With ever-expanding game asset sizes memory and
processing speed requirements for game tools are
increasing. The distributed asset pipeline is a
combination of two sub-components providing a high
performance processing cluster designed to leverage
from dozens to hundreds of worker agents connected
over a fast LAN for the purpose of processing game
assets from source file to platform specific optimised
runtime binary format data.
Compatility
Major packages including Maya, 3DS Max, Photoshop,
Sound Forge and Vegas and standard file formats are
supported so that source assets are easily imported.
Localised text is loaded from industry-standard Excel
sheets with full Unicode support for all languages
including Asian.
Visual Material Editing
To harness the power of the modern rendering pipeline,
BlitzTech Tools feature a dynamic material editor which
facilitates full interactive control and preview of material
shader effects such as perpixel lighting, multiple
texture stages, normal mapping, environment
mapping and refraction in realtime. The interactive
design of the Editor places the ability to build highly
complex effects into the hands of the artists. PC,
Xbox 360™ and PlayStation 3™ are all fully supported.
Geometry Deformation
The ability to deform and stitch together geometry is
ideal for large cityscapes and race tracks.
Radiosity Lighting
Lighting is vital to the final look of any game
environment. As well as dynamic light placement a
number of integrated tools for static lighting are
provided as standard. The principle lighting tool is
based on a radiosity global illumination model, which
gives very soft and subtle results.