TOOLS
Years in development, BlitzTech Tools are highly
flexible covering the whole development pipeline
from asset management through game world editing
to data deployment on the target.
It is a mature and sophisticated standalone toolset
that combines stability with performance so when you
start a project you can hit the ground running.
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Real-Time Connection
- Edit game properties and assets in real-time without saving and download game data directly to the target console or PC from within the BlitzTech Tools via a real-time connection. Minimising test and rebuild cycles encourages game tuning, increasing game quality. Data structures in the editor are automatically reflected in game for highly flexible game scripting.
Asset Management
- A custom built secure asset management system is built in, giving multi-user control for collaborative teamwork, including remote access over the Internet as well as full history data for every asset in the game. Browse the asset database and check out files remotely via the web interface.
Extensible
- Extend and add features through powerful Python scripting to automate game specific tasks and validation.
Network Aware
- By storing all data on a central server you can always be sure that you have the latest version of any data you are working on. You can also be confident that when mistakes do happen they can be undone, so work is never lost.
Asset Conditioning
- Full conditioning control is supported with an easy-to manage cascading attribute system. Localised and platform specific assets and effects can be added to any part of the game. Fine grain controls are available when you need to optimise data for maximum performance.
Distributed Asset Processing
- With ever-expanding game asset sizes memory and processing speed requirements for game tools are increasing. The distributed asset pipeline is a combination of two sub-components providing a high performance processing cluster designed to leverage from dozens to hundreds of worker agents connected over a fast LAN for the purpose of processing game assets from source file to platform specific optimised runtime binary format data.
Compatibility
- Major packages including Maya, 3DS Max, Photoshop, Sound Forge and Vegas and standard file formats are supported so that source assets are easily imported. Localised text is loaded from industry-standard Excel sheets with full Unicode support for all languages including Asian. Communicate with Maya and other applications using Python scripting, even between separate machines.
Visual Material Editing
- To harness the power of the modern rendering pipeline, BlitzTech Tools feature a dynamic material editor which facilitates full interactive control and preview of material shader effects such as perpixel lighting, multiple texture stages, normal mapping, environment mapping and refraction in realtime. The interactive design of the Editor places the ability to build highly complex effects into the hands of the artists. PC, Xbox 360™, PlayStation 3™ and compatible handheld platforms are all fully supported.
Geometry Deformation
- The ability to pose, deform and stitch together geometry is ideal for everything from large cityscapes and race tracks, to trees, rubble and other scenic items.
Global Illumination
- Lighting is vital to the final look of any game environment. As well as dynamic light placement a number of integrated tools for static lighting are provided as standard. The principal lighting tool is based on a radiosity global illumination model, which gives very soft and subtle results.


