LICENSING

"Having used BlitzTech on House of the Dead: Overkill, we at Headstrong would not hesitate to kick off our next project with the same tools and environment."

- Steve Pritchard, Development Director, Headstrong Games

"I've met with [BlitzTech] numerous times, and have been impressed with the engine's graphical fidelity and cross-platform ability. Blitz consistently pushes their engine to cover new technologies[...]"

- Mark DeLoura, writing for Gamasutra

BlitzTech is licensed on a per-project, multiple title or studio wide basis with flexible terms to suit premium retail as well as independent studios and digital download.

Full engine source code, online documentation and direct developer support is included as standard. The majority of titles require no further third party middleware licenses and there are no open source license obligations.

Get in touch below for more information or to arrange an on-site evaluation.

Enquiries

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