Broad Feature Set
As well as providing a rich set of visual and audio capabilities, BlitzTech Engine covers all of the core functionality required for game development, areas which are often ignored by third party solutions. Automatic resource management and background data streaming technology are built-in. Submission requirements are well covered by support for controllers, storage and other devices as standard.
Real Time Physics
Integrated custom physics code for simulating rigid body physics in real-time, including vehicles with wheels, friction and suspension, and character physics for constrained rag-doll and limb physics effects.
Immersive Audio
Complex layered sound effects authored using our tools can be played back with Dolby surround sound. Also supports multiple audio streams for voice-over and music playback with support for interactive music that reacts to the on-screen action and sounds that dynamically change in timbre and reverberation according to proximity and position.
Online Play
Facilities for LAN and Internet gaming are provided by the Engine so that game teams can get on with creating the multiplayer experiences straight away. The system is fully configurable for bandwidth management and plug-in lobby support for third party community servers. Our systems fully support Xbox Live and Live Arcade plus PlayStation Network. Technology to allow paid downloadable content via integrated in-game commerce is also implemented.
Multi-Core
The continuing focus of engine development is to extract maximum performance from multi-processor platforms such as Xbox 360™, Playstation3™ and PC. Technologies to despatch and synchronise engine and game processing in parallel are integrated into the BlitzTech Engine, as well as dynamic load balancing and leveraging GPU-based processing where appropriate.